Best tank division hoi4

Jul 12, 2024
But a good example would be TFV South Africa. Build your assault divisions as 7-2, but swap one infantry for a single heavy tank and the artillery for heavy spg..

Recon is worthless for combat and only truly good in a full motorized division that only cares about speed. While reconnaissance is worthless, recon light tanks give good soft attack, and great breakthrough, at a third of the cost of a tank. Consider getting a company of them in place of aa or sart. Between howitzers, secondary guns spam (the ...1.10 Historical MP France Guide (Heavy Tanks) Tutorial. -Preface-. France is, in my opinion, the major with the widest variety of possibilities in MP. You can make great special forces and hold the mountains of Algeria, or spam AT and force Germany to throw away thousands of tanks just to reach Paris by last standing every tile.Watch this video for a simple solution to solve the problem of a toilet tank lid that doesn't fit properly. Expert Advice On Improving Your Home Videos Latest View All Guides Lates...If you go superior firepower, you may need to lower the SPART and increase the mechanized infantry to stay above 30 org. This template works with medium, heavy, and modern tanks. I wouldn't recommend making light tanks after 1940. 8 mechanized infantry + 2 AA Med Tank + 11 Med tanks.First of all, it only has 23.2 Org, and it's a 6w. I'm not very experienced with Combat width but a 6 width division doesn't sound very good. And I can't just add more tanks because it makes the org go down even more. I tried making at least a 20w variant and it only had 18 org. I have screenshots of both the 6w and 20w versions if you want me ...I love heavy tanks and only build mediums under specific circumstances. Every tank division should have mech 2s by Barb. Earlier is better. Support companies reduce your armor which actually kinda sucks. If you know you won't be pierced; signals, maintenance, logistics, armored recon, and support AA are my added companies in order of importance.Summoning u/vindicator117 to extoll the virtues of light tanks if they so choose. A medium tank 6/4 or 7/3 at 20 wide, or 12/8, 13/7, or 15/5 at 40 wide aren't bad choices. The first number is the amount of tanks, the second number is the amount of motorized/mechanized infantry. The more tanks you have the more attacks, armor, and piercing you ...I saw a BICE campaign which had 6x Mot, 8x Light Tanks, and Mot recon, horse recon I think?, Div HQ***, Eng, Field Hospital, and a maintenance battalion attachment. Those tanks seem to be pretty OP on the offensive. I was wondering if there are any repositories of great Black ICE division templates for certain years, or if you people had some ...Pump the speed of your tanks up to at least 10 km/h, preferably to 12 km/h (max speed of your motorised infantry). Get engineers and motorised recon for even more speed. Go mobile warfare with the maneuver warfare spirit and the german army speed advisor for even MORE speed. 7,6 km/h is barely faster than cavalry. 4.Use equipment conversion to convert old tanks into modern SPGs to save IC resources. Use it only if you don't have problems with manpower. 40W Tank Division (Germany) 15 medium + 5 motorized or 16-4 with mechanized tank divisions are a beast in combat. Or with 2 AA guns to fight airplanes. Tanks in concentration work better then spread out.Remove tank or add some more motorised and you are good to go. I allied France because I'm playing non-historical road to 56. Signal and maintenance are unnecessary for a division this small, remove those and put more motorized, make the combat width 30. Get logistic and medium flame tank.I'm going to look at artillery, anti-tank and AA in single-player specifically and open with my conclusions: The support artillery company is ridiculously good. You'll want it in almost every division. Line artillery is simply good in moderation as it comes with significant costs. Basically the butter to the infantry's bread.SP artillery isn't worth it. It gives a small buff to soft attack for a huge penalty in breakthrough. Just build tanks with good soft attack guns. I usually use 20/20 tank/mechanized divisions, but you can use more tanks and less mech if you keep the organization 35 or above.Let's look at the chart of gas, what growth stocks tell us, the 'M' pattern, and why you might want to top off your tank. While everyone is focused on the nonsense goin...A complete tutorial on how to use the new no step back tank designer. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho...In this video I will show you my best tank designs and templates for Hearts of Iron IV version 1.12.12. I will also discuss what type of tank I would use for...There's a world of difference between a '39 8 km/hr medium tank division and a 16.8 km/hr engine 5 light tank division. The faster the division, the more consideration you need to give to organization. How much organization the division actually loses when it takes land: Doctrines like Deep Battle can reduce it, as can other tactical ...Since I micro my tanks I like the tank division as something that performs well and which can fill up combat width with a different sized infantry division. E.g. 30 width tank and 22 width motorised. Attacking in plains from one direction use 3 tanks; 2 directions 3 tanks, 2 motorised; 3 directions 6 tanks.As a minor, use heavy tanks with cavalry as a poor man's breakthrough division. Get your starting infantry template to 9 brigades and swap out for artillery as you stockpile enough. 10-12 width reserves with engineers for ports. Skip mediums and save the tungsten for artillery. 4.Organization is basically the amount of time you can fight without retreating. For example, your defensive units, (maybe more infantry heavy for extra org), will be able to last in longer battles more so than tank divisions heavy on soft/hard attack. Your org should entirely be based on your purpose of the units. 1. Award.Soft attack should be higher than any defense the enemy INFANTRY have. If looking to breakthrough against tanks, Hard attack should be higher than any defense the enemy TANKS have. The basic barebones template that will work well in most single player cases is 15 Mediums + 5 Motorized. Mix and match with Tank destroyers and Tank Self …Something Something...Content...Like...Subscribe...All That Jazz#gaming #hoi4Looking for Light SPG division design advice. Hey all, as I continue to learn more and more about the game I realized that I need a way to build cost effective light tank divisions for minor powers. This would be for countries with somewhat toned down or limited production capacities, such as Japan in the China war, Hungary, Poland, or Germany ...What is the best tank design: a definitive answer upvotes ... Members Online. Best HOI4 Division Templates In 2024 | HOI4 Guide youtu.A division templates that is cheap, fast, reliable and deadly. uses a '36 chasis, speed 12 Km/h, 95% reliability and good punch and breakthrough.Hoi4 - The U...42 Width Tank Division Example. 4 Tanks, 4 Armoured Inf, 2 SP artillery (MLRS edition), Support Armoured Recce + Support SP Artillery. 18 Width Marines for Defending. 4 Marine Infantry, 1 SP Artillery, Support Artillery, Support Light Recce. If you want more defence, swap marines for motorized marines/mechanized marines, whatever you can afford ...the tank designer has 6 important common elements, consistent across all tanks. speed: effects how fast tanks go, should be consistent across all of your templates. decide on a number and stick to it. recommended number : 8km/h same speed as mechanized, 6.4km/h same speed as cavalry.; reliability: TL:DR If you are in area with …is this a good template for a tank division? No it's rly bad. Keep organization above 30, preferably around 40 imo but above 30 at least. Way too much hard attack too, I don't know what tank design you went with but you mainly want to prioritize armour, soft attack, and breakthrough. Hard attack is not that good in single player cause the ...Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.To represent the anti-tank battalion with 36 guns, there would have to be 1 anti-tank battalion in the HOI4 version. However, sources [2] & [3] say that such a division historically had 75 anti-tank guns. Therefore, it would be advisable for both historical accuracy and gameplay to have 2 anti-tank battalions to provide 72 PaK in the HOI4 version.A complete tutorial on how to use the new no step back tank designer. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho...385K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…14-4 with marines is never wrong. Throw a HARM in there or replace the art with spart. Alternatively, do a tank division with amtracks. It's not the best invasion division but it can exploit very quickly. (Amphibious tanks aren't really worth it) 400K subscribers in the hoi4 community.Good Germany tank division composition? TheMoe. Aug 29, 2020. Jump to latest Follow Reply. I started off with enough mobile infantry to get my tank division templates up to 30 or so organization, then I watched a few 'How To' videos and saw that...Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio.Military-wise, Romania can call upon a decent army with 22 infantry divisions, 4 cavalry divisions, 4 mountaineer divisions, and a light tank division in HOI4. The navy and air force remain woefully outdated and need more investment to be viable fighting forces.As it turns out, being a Shark Tank reject isn’t necessarily a death sentence. Not even the sharks get it right every time, and there are plenty of successful companies out there t...If I am reading this correctly, you only have 18.4 organization, which is too low for a tank division. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. The sweet spot is between 30 and 45 org for a tank division. Combat width is an unideal number.Medium Tanks (1936) Best Division Templates. This division will be your first offensive division. A mix of tanks and motorized is important to ensure you division has enough ORG and HP. Support companies include Medium Flame Tanks for the attack bonus, Engineer for a hefty defense bonus (tanks often have to defend after closing an encirclement).I love heavy tanks and only build mediums under specific circumstances. Every tank division should have mech 2s by Barb. Earlier is better. Support companies reduce your armor which actually kinda sucks. If you know you won't be pierced; signals, maintenance, logistics, armored recon, and support AA are my added companies in order of importance.13-4-2 inf-art-AA/AT is better against planes/tanks, has some piercing so it will handle lights and the most diluted medium tank divisions (10-10s). 13-4-1 inf-art-tank/TD is a spacemarine, can deal with lights and weak mediums, has some armor so it will not be pierced by basic infantry. Can be good unless the enemy sees what you're doing and ...Division Templates That Always Win. My go to armies are Power Armor > Robots > Tanks/APCs > Super Mutants/Ghouls/Mirelurks > Infantry with equipment, which all comes down to your situation with your nation. Some of the support equipment is interchangeable depending on the situation. Chems are used if you are a low manpower nation and anti …The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 15-04-2024) By Vezachs. Click here for the Navy Guide! Creating divisions is one of the most important aspects of Hearts of Iron IV. In this guide, you’ll be shown what division templates are best, supported by actual calculations.A 40w division is better on the attack. Also, logistics companies are very important for tanks. 3. Award. 406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by….10/0 infantry with engineers and support artillery. These will be a great defence. As for tanks give 8/9/2 motorized, heavy tank, heavy SPG, with engineers, LT recon, logistics, field hospital, and artillery a shot. If you can spare the production change those out for mechanized. If you're fighting a lot of tanks swap in some heavy AT ...1light tank + 9 marines and support is the marine division I've been using recently. It provides hardness and piercing to your marine divisions while actually having less of an impact on amphibious invasions because of the bonus marines. 6 med tank + 4 motorized or 2 motorized and 2 rocket artillery or self propelled artillery ( upgrade the ...Speed should be between 6 and 8 kmh, with the NSB supply changes, deep breakthroughs of super fast tanks are no longer feasible and speed has absolutely no impact on combat. You can easily drop your production cost to the 12-15IC range without suffering any loss of efficacy, roughly doubling your fielded tanks. 2.Hey, everyone! I've been playing HoI4 for a while now, and was curious as to your guys' thoughts or experience regarding Canada. Obviously, the dev's nerfed the Hell out of Canada So I was curious, what is the best set up for a strong Canadian...As for tanks, go with the 10 (MBT/IFV)/8 (MOT/APC)/2 (Heavy SPART) template. Meta templates stay the same, with no changes (as of yet). I generally dont suggest using special forces, since you never get enough of them to make a difference, but the 14/4 template works for them too. 111 votes, 37 comments.As for tanks, go with the 10 (MBT/IFV)/8 (MOT/APC)/2 (Heavy SPART) template. Meta templates stay the same, with no changes (as of yet). I generally dont suggest using special forces, since you never get enough of them to make a difference, but the 14/4 template works for them too. 111 votes, 37 comments.Okay. -Change ur division to this: First 5 full motorised inf,second 5 full heavy tanks,third one 3 motorised inf 2 motorised art and the last 5 full heavy tanks. -Get rid off the motorised reconnaissance, add engineers,support art,logistics and signal company. Now this is a good division. -Change ur heavy tank armor to welded armor, cast armor ...

Did you know?

That It is best to use as a standard frontline infantry to populate on the front. Infantry 9-2, 24-Width. In-game Template: Support. Combat. ... Breakthrough, in other words, is defense on offense. More breakthrough is better and allows the tank division to continue attacking the line more effectively without taking any damage, but only if it ...While any other form of AT would generally be better (Tank SP-AT comes to mind, particularly medium and heavy) it is not cost-effective to integrate this into infantry divisions unless doing so is your focus (for the armor more so than the piercing and using SP-AT/TDs to be more cost-effective than regular tanks to achieve this). Reply. Award ...Sf right/left can get away with pure tank/moto. Like 6 tanks 4 mot/mech, or whatever. If not using SF, mix spg in as well. 4 tank 3 mot/mech 2 spg. Or just do 40 wide. If it's late game, just do pure modern tanks with some spg and td.

How Okay. -Change ur division to this: First 5 full motorised inf,second 5 full heavy tanks,third one 3 motorised inf 2 motorised art and the last 5 full heavy tanks. -Get rid off the motorised reconnaissance, add engineers,support art,logistics and signal company. Now this is a good division. -Change ur heavy tank armor to welded armor, cast armor ...Sort by: [deleted] •. I have found the 4 3 1 1 motorized-medium-medium spg-medium tank destroyer is a good all purpose division. As Soviet I might go with 4 mech 3 medium 2 heavy spg which is a pretty bitching killdozer division if you can afford it. Dudes just start rolling and dont stop.A quick reminder to build flamethrower tanks for insane bonuses! Archived post. New comments cannot be posted and votes cannot be cast. R5 : adding flamethrower tanks to your division (only support company) gives you huge bonuses (especially against forts and cities), they're cheap and shall be in every offensive tank division.

When Support me on PATREON http://patreon.com/feedbackgamingSub to my MAIN YouTube: @DaveFeedBackGaming Sub to my FEEDBACKIRL on YouTube: @FeedbackIRL Sub t...BUT they will bring down your armor, hardness and breakthrough, making you vulnerable to another tank division. 8 med tanks, 2 med spa, 2 med spaa, fill rest with mobile inf until 40 combat width. First up, there is no best for anything. Situation always dictates. Sime general purpose guidelines though. 15 tanks 5 infantry 'fast' infantry types ...13-4-2 inf-art-AA/AT is better against planes/tanks, has some piercing so it will handle lights and the most diluted medium tank divisions (10-10s). 13-4-1 inf-art-tank/TD is a spacemarine, can deal with lights and weak mediums, has some armor so it will not be pierced by basic infantry. Can be good unless the enemy sees what you're doing and ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Best tank division hoi4. Possible cause: Not clear best tank division hoi4.

Other topics

motorcycle accident washington state

at06 2s

john 19 30 niv Yes, adding super heavy TDs to infantry divisions is "best". But the rational answer is to add support anti tank companies to your infantry templates. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. What you want is for your infantry to be able to hold long enough against tanks so ...Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... If there is only 2 or 3 battalions of tanks in the division, the terrain penalty is going to be basically nothing. Especially at 40 wide like an offensive template should be, there ... hudron the mysticmarion county jail 1 The stock tank pool community is growing quickly and for good reason. Here’s how my experience brought me a wave of wellness. We include products we think are useful for our reader...Here is what a division template is in HOI4, what the best ones to use are, and any more relevant details that will help you win your wars. blue pill oblongcar washer fluid homemadekandk buffet and cajun seafood photos Pump the speed of your tanks up to at least 10 km/h, preferably to 12 km/h (max speed of your motorised infantry). Get engineers and motorised recon for even more speed. Go mobile warfare with the maneuver warfare spirit and the german army speed advisor for even MORE speed. 7,6 km/h is barely faster than cavalry. 4.A complete tutorial on how to use the new no step back tank designer. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho... palindromic indian flatbread My tank units have 3 tank battalions, 2 SP ARTY and 4 mechanized infantry. + support companies from above. Also use special forces, again 40 widths. I noticed that the best thing I could do is break entrenched units with special forces and then push with tanks or IFVs. Terrain modifiers are insane. For example tanks and IFVs are very bad in ... best 9006 led bulbcustom made mud flapsyogamaya nyc The stock tank pool community is growing quickly and for good reason. Here’s how my experience brought me a wave of wellness. We include products we think are useful for our reader...