Melee frame data

Jul 15, 2024
For Railjack weapons, go to Clan Dojo 's or Relay 's Dry Dock. Outside of the game (without the need to launch the game): Public Export 's ExportWeapons manifest. https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon..

How does a frame slider prevent damage during a crash? Read how having frame sliders on your motorcycle can prevent damage. Advertisement Often, riding a motorcycle comes down to p...Melee; Glossary; Peach's Frame Data. Section 1 / Frame Data. Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG; Dsmash 5-6, 9-10, 13-14, 17-18, 21-22 (Legs Intangible: 3-24) 40: 14/14/12/12: 140: 40/40/35/35: 80: KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au;Super Smash Bros. Melee. Melee Discussion. Out of Shield Options frame data. Thread starter Wiseman. Start date Dec 25, 2010; Wiseman. Smash Rookie. Joined Dec 11, 2010 ... Now we need a thread with frame data for shield hitstun for moves . Jekyll Smash Ace. Joined Aug 3, 2005 Messages 997 Location Redwood City, CA. Nov 30, 2015Jab: Rapid Jab: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:Mobile-friendly Frame Data for Marth in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Marth in Super Smash Bros. Ultimate. marth Menu. Ground Attacks; Aerial Attacks; ... Intangible on frame 1-7 in addition to counter freeze frames. 8% Minimum base damage, x1.2 enemy's attack. -- -- -- -- -- 4—6 34. Grabs / Throws Grab 6 ...The user also has a very low chance of pulling certain other items from the ground, including Mr. Saturns, Bob-ombs, and (prior to Super Smash Bros. 4) Beam Swords.The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturns being the most common, Bob-ombs being rarer and Beam Swords being the rarest (with ...Super Smash Bros. Melee. Melee Discussion. Out of Shield Options frame data. Thread starter Wiseman. Start date Dec 25, 2010; Wiseman. Smash Rookie. Joined Dec 11, 2010 ... Now we need a thread with frame data for shield hitstun for moves . Jekyll Smash Ace. Joined Aug 3, 2005 Messages 997 Location Redwood City, CA. Nov 30, 2015Ground Attacks. Transitions to Jab 2 as early as frame 10. Arm intangibility on frame 7-8. Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-14. Damage based heavy armor (4%) on frame 8-10. Arm intangibility on frame 11-16. Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-12 and 15-17.An amazing compilation of frame data gathered without using any kind of special tools or AR. It mainly focuses on ranking each character’s options such as frames of jump squat, roll distance, shield size, jump height, etc.Neutral Special: Forward Special 1: Forward Special 2: Forward Special 2 (Up): Forward Special 3: Forward Special 3 (Up): Forward Special 3 (Down): Forward Special 4:Luigi - Kurogane Hammer. Luigi's Frame Data [1.1.6] Statistic. Value/Rank. Statistic. Value/Rank. Weight. 97 [25-26th] Max Jumps.Special Attacks. Windbox on 16-17. Takes 7 frames to cancel. Has a 100 Unit cap and fills by 0.3 Units per frame, so 18 Units a second (was 0.25 Pre-7.0.0.).Hitlag (also known as hitstop or freeze frames, and officially known as hitstun in Super Smash Bros. Ultimate) is a phenomenon that appears in all games of the Super Smash Bros. series, which involves attacks freezing the victim and (generally) the user in place for a certain amount of time when they hit.. If successful with most attacks, both the attacker and target are frozen in place for a ...May 13, 2015 ... ... Frame Data: http://tinyurl.com/qzwaa7f - Falco's first airborne frame after a jump is on frame 6. If you jump on frame 1, you can shine on frame ...Down, Down-Forward, Forward + PP. 60. 200, 1300 / 200, 1450 / 200, 1600 / 200, 1750 / 200, 1900. High. Projectile and upper body invincible on frames 3-24. Medal level changes damage, listed as: Level 1 / Level 2 / Level 3 / Level 4 / Level 5. Hold Punch to feint, has 34 total frames with projectile invincibility on frames 3-14. Knockdown +15.Character Attack Range Attack Frames Neutral Getup Roll Jump; Mario: 15) F-1-26 intangible / 55 total / -22 on shield: 1-33 intangible / 34 total: 1-25 intangible / 45 totalA frame is the smallest unit of time measurement in Smash. In addition, yellow hitboxes are vulnerable hurtboxes (hurt by red and grabbed by yellow), red hitboxes are damaging hitboxes (hurt yellow, …b = the amount of times the victim presses the buttons on the control stick to escape quicker (1 rotation of the control stick = 4 button presses, and every button press is 6 frames less you'll be trapped by the move) d = damage of the victim that is in the ground. t = 0.7d + 99 - 6b. Jump startup: 5 frames, airborne on frame 6.Down, Down-Forward, Forward + P. 71 (71) (...110) 1000 (800, 400) (800, 400) Low. Punch Strength changes arc and distance travelled, but other data stays the same. Light and Medium versions will swap sides if close to opponent, Heavy and Charged Heavy versions will not. Heavy and Charged Heavy version damage in parenthesis. Knockdown +48.Luigi (ルイージ, Luigi) is an unlockable character in Super Smash Bros. Melee.Luigi is markedly similar to Mario, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a semi-clone.. As in Super Smash Bros., Charles Martinet portrayal of Mario from Super Mario 64 were re-purposed for Luigi's appearance in Melee, and are once again ...Ground Attacks. Transitions to Jab 2 as early as frame 10. Arm intangibility on frame 7-8. Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-14. Damage based heavy armor (4%) on frame 8-10. Arm intangibility on frame 11-16. Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-12 and 15-17.Joker gains 0.00925 Units per frame, or 0.555 a second. Arsene, as a result, is guaranteed to appear after 3 minutes. If Joker takes damage, he will gain units equivalent to 1.3x the damage. Thus, taking exactly 76.92% will make Arsene appear guaranteed. If Joker is hit while Arsene is active, the timer will drop by 16*Damage in Frames (this ...Side special 16 frames 12 damage. Down special 12 frames 16.8 damage Two hits. Up special 11 frames 6 damage 1 hit 19.2 no DI. Side smash 18 frames 26.4 damage. Down smash 10 frames 21 damage. Up smash 12 frame 24.5 damage. N-air 5 frame 13.2 damage. F-air 7 frames to come out 9 sweet spot 18 damage. B-air 6 frames 9.6 damage.Neutral Air: Forward Air: Back Air: Down Air: Up Air: Total Frames: 39: Active Hitbox: 3-28: Landing Lag: 15: Total Frames: 39: Active Hitbox: 10-12, 14-16, 18-20, 22-24Official Melee Frame Data Quiz. Contribute to Mykeb96/melee-frame-data-quiz development by creating an account on GitHub.ArtToFrame.com is an online platform that offers a wide range of customizable frames, allowing you to showcase your artwork and photographs in the most personalized and impactful w...A perfect shield ( ジャストシールド, Just shield) (officially called the Power Shield in Melee) is a technique where one activates a full shield such that it connects …11. During Solid Puncher: PP (chargeless) or P (after Sonic Boom) **. 600 (1000) High. For the chargeless PP version, there is no difference in travel speed based on punch used. For the P followup to Sonic Boom, the travel speed does change based on the punch used. Overdrive Sonic Boom followup does 1000 damage. +2.Jab 1: Jab 2: Rapid 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:For instance, ftilt is -18 on block in Melee, and her utilt is -10, but those same respective moves are listed as -27 and -20 here. Also, I'm fairly certain that Melee Samus' dsmash does come out on frame 6, but this is saying PM Samus' dsmash comes out on frame 9 (and is also much more negative on block).All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you. Jab. Total: 17. Hit: 2-3. IASA: 16. Window of the second punch: 3-31. Second punch starts: 6 (orlater) Jab 2.Melee Framedata. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor.The design is somewhat inspired by the move pages on SmashWiki.. Currently Ice Climbers are missing completely (since them being two …Mobile-friendly Frame Data for Sonic in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Sonic in Super Smash Bros. Ultimate. sonic Menu. Ground Attacks; Aerial Attacks ... Startup is 1 from a charging state with six I-frames. Stops on shields. Endlag for that is 28. Startup/charge cancelable starting f7 into: - vertical spin dash ...Mobile-friendly Frame Data for Peach in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Peach in Super Smash Bros. Ultimate. Peach ... And 87 if you miss and go over an edge. Hit is 25 total frames. 12.0 9 11 -- -13 13—36(detector) -- Side B, Air (Peach Bomber, Air) 13 87 35 Startup is 2 upon reaching a target. 18 endlag on hit. ...9—**. 35. --. Hits every 11 frames. Leaves do not disappear after hitting something. Hold the button to move with the shield. Can delay 40 frames before an automatic throw. 1.5.43. --. Begins absorbing/reflecting on frame 6. Takes 13 frames to put away bucket after extended usage. Has a 2x Damage Multiplier per unit. Maximum Damage of 16% per unit, this is also the minimum damage output. If an attack deals more than 10% it fills 2 Units, 20% for 3. Takes 6F to turn around. --.Perfect shield. From SmashWiki, the Super Smash Bros. wiki. In Melee, during the first two frames of shield activation, powershielding will reflect any projectile, even ones that have already been powershielded. A perfect shield ( ジャストシールド, Just shield) (officially called the Power Shield in Melee) is a technique where one ...Frame data: SuperDoodleMan. Image compiling: Stratocaster. Image Editing + Uploading: X1-12. All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. …Mobile-friendly Frame Data for Pichu in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Pichu in Super Smash Bros. Ultimate. pichu Menu. Ground Attacks; Aerial Attacks; Special Attacks ; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Hitbox Type: Choose Another Character; Ground Attacks. Jab 2 16 -- Transitions to next Jab as …Hey guys, I've never been able to find a spreadsheet with all move frame data. I was thinking about combining all the old smashboards frame data found here into a big google sheet, similar to how Ultimate uses this sheet. ... I usually just google "____ melee frame data" and it comes up.Complete Marth Frame and Hitbox Data [1.1.0] Knowledge is power Table of Contents: Use CTRL-F and type a section's number to skip to it. Section 1: Formulae and Terms 1.1 Formulae 1.2 Terms Section 2: Basic Data 2.1 General Data 2.2 Basic Frame and Hitbox Data 2.2.1 Jabs and Tilts 2.2.2 Smashes...Mobile-friendly Frame Data for Link in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Link in Super Smash Bros. Ultimate. link Menu. Ground Attacks; ... When firing two arrows at once, the second one generates three frames after the first. 4.0—12.0 5—9 2—4 Uncharged—Full Charge -21 to -15 16—61 -- Side B (Boomerang) ...Mobile-friendly Frame Data for Ganondorf in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Ganondorf in Super Smash Bros. Ultimate. ganondorf Menu. Ground Attacks; ... Super armor on frame 11-67 (reversed version has super armor 21-75). 30.0/37.0 15/16 26/31 Forward/Reversed -20/-14 70—73/80—83 34. Normal ...Mobile-friendly Frame Data for Captain Falcon in Super Smash Bros. Ultimate. Captain Falcon Menu. Ground Attacks; Aerial Attacks; ... Proximity sensor is active starting on 10. Total frames on a miss is 71. The damage-based armor activates on frame 1 of reaching a target, frames 1—4 for 12 in 1v1. 10.0 12 10 -- -12 ** -- Hit Search. Side B ...Transitions to Vacuum on frame 50. K Rool can pass under platforms during any stage of this attack. 17 frame animation of catching the crown. Armor on frame 6-63 (12.0% / 14.4% in 1v1) . If picked up as an item, Crown pickup is 27 frames (as a Projectile, 17 frames).Apr 1, 2021 ... In this episode of Frame Data, we'll be ... FrameData #Hungrybox #turndownforwalt #tdfw #SSBM. ... Michael vs Bananas - The Only Reason We Play ...Normal Attacks. In February 27, 2024 patch: arm hurtbox increased on frames 2-6 but decreased on frames 7-8. 20% damage scaling to followup combo hits.Super Smash Bros. Melee; Frame data question; psychotic_dream 12 years ago #1. So after looking through the usual sources (sdm, m2k's site, smashboards, etc), I haven't been able to find any frame data regarding data on charged smash attacks. Has anyone done any data on the charging process?Jab 1: Jab 2: Jab 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:An amazing compilation of frame data gathered without using any kind of special tools or AR. It mainly focuses on ranking each character’s options such as frames of jump squat, roll distance, shield size, jump height, etc.Select an attack on the left panel. Click on the display to unfreeze/freeze the trajectory pointer.The data source mentioned in the info box is this website: http://melee-framedata.theshoemaker.de/ Which only has gifs/videos for Samus and Marth, but it has a lot more detailed frame data (because it's extracted directly from the game). It also has data for each hitbox. I made that site a good while ago, but never bothered to post it anywhere.Players Discover New Invincible Techniques For Peach. Super Smash Bros. Melee may be sixteen years old, but frame data analysts are still tearing the game apart to find new techniques to use in ...Hits directly above Shulk at frame 22. Total frames is for level ground. Landing hit deals 1.0 less from the back. Block stats are for landing hit. Invulnerable on frame 6. Counters on 7-41 when fresh. No data on Activated/Reversal Vision at this time. Vision Forward hit has 79 total frames (active 37-39).Cost: 8MP. Zapple: Takes 16 frames to reach this level of charge. Second hit does not occur on block. Cost: 18 MP. Kazap: Final hit does not occur on a blocking opponent. Cost: 42MP. Bolt generated on frame 37 (+7 charge). 15% heavy armor on frames 43—78. Psych Up only affects first hit (another 0.8%). Oomph affects all but the last hit ...Special Attacks. Fireball disappears on frame 88. Reflects on frame 9-20. 3... Invulnerable on frame 3-6. Hits 2-6 rehit rate of 2. Startup is 2 from a charging state. Entering charge state takes 19 frames and is shield cancellable on 20. Takes 100 frames to reach full charge.Super Smash Bros. Melee; Frame data for Falco? shehehe11 13 years ago #1. Does anybody have the list of start-up frames for falco's moves? I can't seem to find it on swf. FC: Seacows 5086-5196-3209.I used to play Ultra Street Fighter IV (poorly) but early on I spent a lot of time learning frame data. For melee, its pretty easy to find resources about frame data on moves/ hitboxes but there its much harder to find stuff about advantage on shield. This link is sort of what I'm looking for where it has adv on block, etc.M2k's frame data | Smashboards. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! You are currently viewing our boards as a visitor.For petite women, finding the perfect dress can be a challenge. With so many styles and cuts to choose from, it can be overwhelming to know where to start. However, with a few simp...Frame Data: Total time: 44 frames; Hits on frames 16-20; IASA frame 38; Landing before frame 3 or after frame 36 of this attack causes the move to auto cancel; Lag when landing: 35 frames; Lag when landing (l-canceled): 17 frames; Reverse Up Aerial; Surprisingly Ganondorf's Up Aerial attack can be used to semi-spike an opponent very effectively.The Melee is a modern road racer that delivers on ENVE's Real-World Fast™ design philosophy. Built for agility and response, with 35 mm of tire clearance, the Melee is ready for criteriums and classics alike. An ENVE Chassis is the canvas upon which you can build your dream bike. The Melee is sold as a chassis-only which includes the frame ...Frame Data. Category : General. The frame data concerns the number of frames that are contained in an attack, knowing that there are 60 frames per second. There are several stages in an attack, the start of the attack or "Startup", the moment when the attack hits or "Hitbox" and finally the "Cooldown" or "Ending Lag" during ...If those two fundamentals are not established, all the engineering wizardry won't save your ride. You need a sound fit and refined geometry to give you the confidence and comfort needed to tap into your bike's performance. Offered in seven sizes with five fork rakes, the Melee has your ideal fit in mind - like no other race bike on the ...Mobile-friendly Frame Data for Guile in Street Fighter 6. Guile Menu. Normal Attacks; Unique Attacks; Target Combos; Jump Attacks; Special Moves; Super Arts; Misc. Hitbox Images: Choose Another Character; Normal Attacks. Standing Light Punch 5 14 300 High Chain, Special, Super -- -- +4 -2 3 7 Standing Medium Punch 7 24 600 ...Aug 30, 2010. #1. Part of the on-going Stratocaster's Hitbox Project. Credits: Frame data: SuperDoodleMan. Image compiling: Stratocaster. Image Editing: X1-12. All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload ...Falco. Falco is a “Clone Character”. His basic moves are very similar in looks to Fox’s, however the moves themselves work differently. Falco is also a very technical character. Falco has extremely good offensive power, and a very strong combo game to boot. Falco has the worst recovery in the game however. So while he is a monster on the ...Super Smash Bros. Melee. Melee Character Discussion. Zelda Data Zelda Hitboxes and Frame Data. Thread ... The teleport animation isn't the up-b it's nayru's and the frame data on nayru's isn't there . standardtoaster Tubacabra. Joined Nov 26, 2009 Messages 9,253 Location Eau Claire, Wisconsin. Mar 10, 2012Mobile-friendly Frame Data for Mr. Game & Watch in Super Smash Bros. Ultimate. ... Projectile and melee attack generate on same frame. Generates new sausage every 32 frames 5.0/13.0 6/7 3/8 Sausage/Pan -28 ... Takes 13 frames to put away bucket after extended usage. Has a 2x Damage Multiplier per unit.Most frame data collections I can find only have frame data on attacks, grabs, rolls, and jumps... which I guess is pretty much everything but ground movement, but I still want to find out this sort of data. If you can instead find a collection of frame data on Falco that includes dashing data, that would also be very helpful. This thread is ...Melee; Glossary; Mythra's Frame Data [11.0.0] Statistic Value/Rank Statistic Value/Rank; Weight: 92: Max Jumps: 2: Run Speed: 2.41: Wall Jump: ... Soft Landing Lag: 2: Gravity: 0.137: Hard Landing Lag: 4: SH Air Time: 30 frames: FH Air Time: 41 frames: Section 1 / Frame Data. 1.1 Ground Moves. Attacks Hitbox Active FAF Base Dmg. Angle BKB/FKB ...In addition to the Melee frame and the ENVE wheels, the team will also run ENVE bars. Riders will choose the one-piece or two-piece ENVE SES Aero Road bar and SES AR bar. ... None of the "supposed" data was actually released and the real reason they most likely went with ENVE is the same exact reason other sponsored teams go with particular ...melee-framedata is a website with in-depth frame data for Super Smash Bros. Melee, inspired by the move pages on SmashWiki and based on framedata JSON files …Head invulnerable frames 1-9. Charge frame 2. Legs invulnerable frame 6. Special fall landing lag 3. Press b to stop on frame 20-24. Can grab ledge frame 29. Reflects for first 19 frames of recovery. Can prolong reflection period to 1 frame after b is released. Jump cancelable while reflecting.

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That Transitions to Vacuum on frame 50. K Rool can pass under platforms during any stage of this attack. 17 frame animation of catching the crown. Armor on frame 6-63 (12.0% / 14.4% in 1v1) . If picked up as an item, Crown pickup is 27 frames (as a Projectile, 17 frames).

How If you press forward and shield within 2 frames you will roll forward. If you shield 3 frames or more after holding forward, then you will shield. Here are the exact frame results for various timings of forward + shield. [collapse="Frame Data"] Forward roll. Frame 0 - forward + shield = roll. Frame 0 - forward.Sheik is a starter character in Super Smash Bros. Melee. Announced at E3 2001, she transforms from Zelda by using her down special move, and can transform back. ... Sheik possesses a fast dashing speed and great frame data on her attacks, with many extended hitboxes on moves such as her down smash, up tilt, and back aerial, which make her ...Melee; Glossary; Marth's Frame Data [2.0.0] Statistic Value/Rank Statistic Value/Rank; Weight: 90: Max Jumps: 2: Run Speed: 1.964: Wall Jump: No: Walk Speed: 1.575: Wall Cling ... 0.075: Hard Landing Lag: 4: SH Air Time: 41 frames: FH Air Time: 55 frames: Section 1 / Frame Data. 1.1 Ground Moves. Attacks Hitbox Active FAF Base Dmg. Angle BKB ...Reaches full charge at about frame 60. Partial charge at about 40. Endlag on hit is 52 on level ground. Jigglypuff is helpless if she does not land or grab an edge after a hit, but she will pass through shields. 10.0—20.0. 9—12. 11—18. --. **.

When I've just launched a brand new web application for the Melee Community! If you're at all familiar with Ultimate Frame Data , this is basically the same thing but for Melee. As far as I know, there was no other resource out there that had all of Melee's frame data compiled like Ultimate Frame Data does, so I decided to make one.Beginning in Super Smash Bros. Melee, shields match the players' colors; they are red, blue, yellow, and green respectively for players 1 to 4, while CPUs always have a gray shield. In team battles, human players' shield colors instead match their team colors, except if team attack is turned on in Super Smash Bros. Brawl and Super Smash Bros. 4 (Brawl also incorrectly gives green team members ...Egg appears on frame 33 when successful. Total frames when successful is 62. Total frames is 41 on whiff. Takes 39 frames to emerge. Eggs explode automatically on frame 60. Total frames assumes level ground. Passes through platforms, voluntarily if you fall long enough. Stars appear on frame 4 of landing.…

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hans porter net worth I think for fox, the frame data it's like you're airborne on the 3rd or 4th frame and you have a 1 frame window to press L. If that's true, then you need to be infinitely precise. If you're consistently 1/100 of a frame (0.00017 seconds) late, then 1 out of 100 wavedashes will be late because you don't choose when you press jump relative to the ...ArtToFrame.com is a leading online platform that specializes in professional picture framing services. With their wide range of high-quality frames and exceptional customer service... tarot by janine todaybrowning tattoo Sonic - Kurogane Hammer. Sonic's Frame Data [1.1.6] Statistic. Value/Rank. Statistic. Value/Rank. Weight. 94 [33-36th] Max Jumps.Mobile-friendly Frame Data for Kirby in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Kirby in Super Smash Bros. Ultimate. kirby Menu. Ground Attacks; Aerial Attacks; ... Active frames can be longer depending on release timing. On Shield data assumes release immediately after hit. 18.0 11 16 -- -17 29—47 (**) -- Grabs / Throws ... wells fargo arena des moines seatingoticon vs jabravisalia court case search Smash throw damage: side 13.5 max, up 13.5 max, down 14.5. Tilt throw: up 13.5 ,forward 12.5, back 12, down 14.5, aerial drop 4.5. For usage, it's a huge disjointed sword, the attacks aren't particularly slow for their size or strength. It's also an excellent projectile for throwing, and hitting someone offstage more or less means a successful ... 10x20 portable garage assembly instructions Super Smash Bros. Melee; Frame data for Falco? shehehe11 13 years ago #1. Does anybody have the list of start-up frames for falco's moves? I can't seem to find it on swf. FC: Seacows 5086-5196-3209. narutos armlady and the troutfunny names for zyn pouches Melee Framedata. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor.The design is somewhat inspired by the move pages on SmashWiki.. Currently Ice Climbers are missing completely (since them being two …