Hoi4 best combat width

Jul 15, 2024
For your attack infantry you should go 21 width (9/1) works good in most of terrains (might have some problem in mountains but it's decent there too) . For defense you can do 12 width infantry, (6/0) this one can also be used to just fill up the line and coastal defense too . For tanks I am still trying to figure out what works the best however most of people ….

I created an easy-to-use combat width simulator (Link included in post). Hello everyone, I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times ...Many experienced players also suggest 10-12 width to outspam enemies.From bigger ones i'm using 42w, but sometimes it cause issues. Anyway most of popular mods going back to old 10/20/40 system or they change it to 15/30. They also try to make new supply system less problematic for players. 1. Award.[ichc-flickr-slide width=”640″ height=”480″ username=”techcrunch” set_id=”72157632763834182″ player_r=”124984″]Apr 26, 2023 · 15 Width. An example of the 15 Width Division. The 15-width division is great for early-game defensive actions, say, against a civil war or an immediate enemy attack. The 15-width is capable of deploying quickly to both the training point and the battlefield, as their relatively low combat width will allow for more friendly units to participate ...If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...When it comes to the efficient and safe operation of trains, track width measurement is a critical aspect that cannot be overlooked. A train gauge chart is a valuable tool that hel...Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.10 and 20 width are the meta still. Especially 20w. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. I could be remembering incorrectly but it rings a bell. I have been using 20 and 12 width.Learn how to create optimal division templates for different combat roles and terrains in Hearts of Iron IV. Combat width is one of the key factors that determines how many units can fight in a battle at once and affects your soft attack and defense.Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...Additional units are added to combat if and only if the terrain width isn't completely filled AND no over-width divisions have been added AND the added division will bring the total division width to less than 122% of the terrain + reinforce width (from COMBAT_OVER_WIDTH_PENALTY = -1.5 and COMBAT_OVER_WIDTH_PENALTY_MAX = -0.33 in defines.lua)TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you …As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately.The HOI4 meta has changed - here's everthing you need to know about combat width and the best division templates. PCGamesN. Main menu. News; Games. Best PC games; Dragon’s Dogma 2; Helldivers 2;Having an itchy scalp can be a major annoyance, and it can also be a sign of underlying scalp issues. Fortunately, there are a variety of shampoos available that can help soothe an...Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pros and cons, and tips for industrial capacity and fuel.Starting with the plains and desert, the standard combat width is now 90. Most infantry and tank battalions have a combat width of 2, so dividing 90 by 2 will give you a combat width of 45. Next up on the chopping block is the forest and jungles. Their new combat width is now 84, which divides down to 42. Hills have a combat with of 80, so it ...I normally like to use a combat width of twenty and I normally don't use marines. I just send my artillery across the water. But if I made a dedicated 10 marine divisions and since they are just doing landings and really not much else. Wouldn't the ideal width be 40 or even 80? Since you're just looking to take the coastal province. If i made 80 width marine divisions and instead of sending a ...Theoretically, Combat Width 18 should be able to help Marines accommodate most Terrain types. This should let them support other divisions from the backlines or become more forward units. 6 Early ...I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...I use 40 combat width divisions. The tank divison for offensive use (4 tanks, 4 armored, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); The mechanized division for offensive use (8 mechanized infantry, 2 self propelled artillery, support: signal motorized company ...Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Jungle and Mountains . Question For a long time I sorta ignored combat width sticking to a single template for each division regardless of terrain. I’m trying to expand my knowledge ...I recently came back to playing Hoi4 since the new DLC came out but I last played in 2018. I tried to play a Germany game but my division were terrible and I couldn't even beat France. I can't find any updated videos on how to build proper divisions. If anyone has any idea of how to properly build divisions or any resources it would be great.Model. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...The better 27 widths would be more for supporting a push lead by tanks, or would be very capable on their own if you're playing a nation which can't quite get a tank army going too easily. I hear 41 and 45 is the best high combat width, so consider that as well for certain things. 1 width cav spam. Cav is 1 width.The 40 width has 500 soft attack and 700 defense. Each of the 10 widths have 100 soft attack and 200 defense. Some people believe what happens is the 40 width division attacks one of the enemy divisions. He does damage equal to 10% of soft attack countered by defense, or (200*.1)= 20, plus 40% of soft attack not countered by defense ( (500-200 ...15 is again the best size out of the smaller ones, while the best mid-tier-size is no longer 32, but 31. The larger range of good sizes is now 39 to 43. Obviously there are some combat widths that are debatable (basically the entire mid tier), but there are some that really are better than most regardless from what angle you view it: 15 and 41-43.As someone who plays mostly in Europe, I use a 9/1 Infantry/artillery, and a 41 width tank division. It all depends on what you want to do. 20w with shovels, art support and logistics And then invest into something useful like planes, mechanised or tanks. I use 16/4 with art, engineers, radio, supply and recon.These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crypto. Cardano Dogecoin Algorand Bitcoin Litecoin Basic Attention Token Bitcoin Cash. More Topics. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, ... r/hoi4 • Combat Width Meta after AAT, improved calculation ..."The northern Muslim leaders want to prevent a situation where one day, a woman will lead the army and give orders to men.” *Updated with Nigeria defense HQ denial Nigeria has look...Archived post. New comments cannot be posted and votes cannot be cast. I use 15 width divisions. Use naval invasions with marines into china to spread them out. Just add support artillery to the existing template with CAS and you’re good. I'm currently trying to play as Japan but failing miserably. I'm wondering if there's a specific combat ...The combat width is based on how many units are in the division editor. Like 9 infantry and 1 artillery is 21 combat width. 11 motorised infantry and 6 motorised artillery is 40 width (iirc). So if the front is 84 width, you can have 2 motorised divisons fighting at the same time, or 4 infantry divisions. The rest will stay in reserve.So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion. Engineer a must for amphibious attacking bonus. Armored recon so you can have space marine or have a tank battalion for more armor,breakthrough and soft attack. Flame tank will add attacking terrain bonus to ...Length, width and height are the measurements taken of a three-dimensional object. These measurements can then be multiplied together to find the object’s total area. Length is the...As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire …Sort by: weatherdog. • 2 yr. ago. I think OWB still has 60+20w for all all terrain types still (unless the most recent update changes that), so you're best off using 10 or 20 width. 30 or 40 can work but you need to be a bit more careful microing those divisions since they don't fit neatly into all combat situations.The best takeaway from combat width is that combat in HoI4 is not about having an absolute shit ton of divisions, it's about having enough divisions, and making those as good as possible. This is why modifiers like Air Superiority, Generals, Terrain, Land Doctrine are very important. They go outside the combat width and make your units better ...Infantry Combat Meta Testing, 15 widths are Garbage. Discussion. TL:DR 15 widths (6inf 1art) bleed IC and manpower like no tomorrow. 42 widths suck at winning battles but take the least number of losses. 10 widths overall losses on par with most other divisions while being far better in combat. Previously I did a post on which infantry division ...As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately.Jul 7, 2023. #1. Okay so there's been a lot of discussion on combat width around the Summer open beta, This is going to be a location for my self to discuss specifics of the ongoing topic of these changes as they are developed with feedback. I'm going to start of by saying the response has been great and I love to see all the number crunching ...TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. In general, larger divisions take more penalties, however the penalties are only in the low single digits.27 and 42 are a noob trap imo. only place where 42 is good is forest and desert. 10-15-30-45 are the best attacking templates overall. you want 30-45 when you can for your tanks ( for better stats ) otherwise stick to 15 width imo. 10 width is nice but will cost a lot in support eq. Reply reply.So to try to answer. The line is 80. If you have 10 divisions at 20 each, you can fit 4 divisions (20 x 4 = 80 width) on the line at any time. So 4 on the line, 6 in reserve. If you have 40 width (and 10 divisions) you will only be able to get 2 divisions on the line with 8 in reserve. Without seeing makeup I think in terms of pure combat stats ...So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?Best divisions? this honestly depends on what you want - which theater/terrain you will mainly fight in, how big your industry is, how many men can you recruit before hitting service by requirement, and so on. the general consensus is 9/0 to hold the line (5/0 and 9/1 can work as well), and 13/8 to attack and encircle (make sure to replace some mediums w/ …Oct 19, 2018 ... HOI4(RO) - Combat width 20 or 18 - Care este template-ul cel mai potrivit? - #1. 354 views · 5 years ago ...more. Great Runner. 1.34K.Learn how to create optimal division templates for different combat roles and terrains in Hearts of Iron IV. Combat width is one of the key factors that determines how many units can fight in a battle at once and affects your soft attack and defense.Learn how combat width affects battles, division design and industrial might in Hoi4. Find out the best combat widths for different terrains and theaters based on data and analysis.You can use a safe/universal width that tries to avoid penalties ( see my catgraph for suggestions, 10-11 and 20-22 are alright) so that you don't really have to worry about terrains and flanks and tactics and such. Or you can create more specialized templates that expect to be used in specific situations which plays to their strengths, and ...A few division consisting of mountaineers and a little bit of artillery should be enough. Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). Reply.16, 26/27, aren't divisible by 10, but they are peak points. Rather than being divisible by 10 or whatever, the important point here is being a whole number factor of the width of the combat. Since the combats used were things like 80w, taking half or a third of that width will give you 40, 26/27, 20, etc.10 and 20 width are the meta still. Especially 20w. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. I could be remembering incorrectly but it rings a bell. I have been using 20 and 12 width.The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:Pydginpigeon. • 5 mo. ago. Best combat widths for the current version (1.13) are: 10 / 15 best widths against exceeding combat width penalty. 20 for low penalty but okay size. 25 optimizing for mountains or marshes. 30 optimizing for forests. 35 optimizing for plains / desert.My Patreon: https://www.patreon.com/taureorChallenges playlist: https://www.youtube.com/playlist?list=PLO8ijwM5d5sjOitjc8bX9H22rkbtB2KUHToday we're testing w...If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...If the division would not increase the used combat width over 1.2 times the available combat width, it reinforces the battle even if the used combat width now exceeds the available combat width If the division joining would put the used combat width over 1.2 times the available combat width, it cannot join and will stay in reserve until thisMass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.28K views 1 year ago. This video talks about the upcoming changes to combat width for Hearts of Iron 4. ... Quick video tutorial explaining a core mechanic for …If you tried to defend with 26/27, the enemy could exploit their characteristics by opening a flank and making you suffer penalties. Defending with 30 wides would have them suffering penalties at 80 width, so the attacker shouldn't open a flank in that instance. 1. Award. Just recently got into hoi4 and quickly realized the ai is brain dead so ...Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.The American Civil War was a pivotal moment in history, shaping the nation and its people in profound ways. One invaluable resource for understanding the lives of Civil War veteran...AC is the best recon company (gives highest bonus) and only one or two mils can supply all of your mountain and tank divisions. I wouldn't use them for normal infantry. 3 artylery regiments are fine because division has still enough of infantry regiments to have good org and those arties add a lot of soft attack and that is very important for ...Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.Apr 26, 2024 · Combat Width. Combat Width in HOI4 is the amount of space that divisions can take up in a province battle. Each province will have a set maximum Combat Width based on the terrain type (Plains, Urban, etc.), and each division will have its own Combat Width stat, which will decide how they fit in the battle.r/hoi4. • 1 yr. ago. ColRoseru. Returning Player: What is the optimal combat width in 2023? Question. I am very confused about the combat width meta nowadays, I remember that …Sort by: weatherdog. • 2 yr. ago. I think OWB still has 60+20w for all all terrain types still (unless the most recent update changes that), so you're best off using 10 or 20 width. 30 or 40 can work but you need to be a bit more careful microing those divisions since they don't fit neatly into all combat situations.Pydginpigeon. • 5 mo. ago. Best combat widths for the current version (1.13) are: 10 / 15 best widths against exceeding combat width penalty. 20 for low penalty but okay size. 25 optimizing for mountains or marshes. 30 optimizing for forests. 35 optimizing for plains / desert.Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...Jul 7, 2023. #1. Okay so there's been a lot of discussion on combat width around the Summer open beta, This is going to be a location for my self to discuss specifics of the ongoing topic of these changes as they are developed with feedback. I'm going to start of by saying the response has been great and I love to see all the number crunching ...

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That Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75. Most of these widths will not divide into each other easily, hopefully moving the ideal width away from multiples of 10. Urban provinces are now the “widest” with a width of 96.

How This is a longer video and it might not be terribly excitig, but we test all the (even) combat widths from 2 all the way to 50. We play as Germany and use pu...THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...For defending: Low width (10,18), big numbers. This is because the units recover faster wheb they're breaked, manking that they csn return to defend the position faster. For attacking: Large width (28,44), low numbers. This is because they will deal more overall damage and more focused, important things on the offense. More on this link .Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.

When You'd have to look at each terrain type and figure out optimal widths. The game runs long enough that I usually just make templates for specific regions I'll be in or expect to be in. But realistically, if you know how to make the equipment and division template. Width doesn't matter as much. 2.WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m...Combat Width-Spreadsheet for Reference (+ Overwidth Penalty-Calculator) Tip. I created a color coded combat width-spreadsheet to make it easier seeing which divisions work when taking into account more than just 2 fronts in battles. I've seen a well made post about the effectiveness of different divisions in 2 front attacks, but after looking ...…

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iar work style test So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ... brother bruno lords valley paholland coble funeral home iowa Ever since NSB, I've seen all sorts of combat widths thrown around for general units like Inf and Tanks (obv Mountaineers and Marines have their own combat widths). I've seen 42 and 21 mixes, 30 width all around, and even 20 and 40 mixes. keion henderson motherhigh school basketball illinois rankingsel tejano newspaper rio grande city When it comes to purchasing a king size bed, there are several factors that need to be taken into consideration. One of the most important aspects to think about is the length and ... puzzle couch If you attack the province from 3 different provinces then the width will be 120 (80+20+20). The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2).While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example... locanto orange countybucks platinum photosmunden funeral home nc fish4096. • 5 min. ago. For infantry it does not really matter. For tanks it's 30 width. If you want specialist mountaineers then 25 width. I do 20 width infantry and works fine for holding the line. I don't have the math with me, but those were the widths that were most optimal for my intended terrain. true.