Sword of warning 5e

Jul 13, 2024
The Moon-Touched sword is a “common” magic item, meaning it is one of the first magic items you’ll have the chance to use in your game if you stick with published material. Any sword can be Moon-Touched — Greatswords, longswords, rapiers, whatever. Being Moon-Touched means the sword sheds bright light out to 15 feet and dim light for an ....

Sword of Wounding. Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the ...Based on that, yes...a Sneak Attack done with a Sword of Wounding (assuming said sword was a Finesse weapon) would apply the Sword of Wounding's effects to the entire damage stack. This is further supported by developer commentary. This is from Mike Mearls, so it is not authoritative, as if it came from the Sage Advice Compendium, but it does ...Details about Weapon of Warning, a D&D 5e magic item, including items effects, rarity and value. A Dungeons and Dragons 5e magic item.Added Photoshop PSD file. Since it was requested last time, I'm uploading the .psd file as well. This way you can make any alterations or additions you want. Upon opening the file you should see a number of folders, one of which is called "Guide". You can use the guide as a tool to make new additions to the map.The Weapons tables below show the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a ...Greatclub of Warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions ...From Dungeon Master's Guide, page 213. Found on Magic Item Table F. Weapon (any), uncommon (requires attunement). This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon ...Warhammer of Warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions ...Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or ...Spells. Returning 16 results for 'shortsword of warning'. Other Suggestions: shortsword of wearing shortsword of winning shortsword of working shortsword of warding shortsword of waiting. Vali. monsters. turn (no action required).Multiattack.Scimitar of Speed. Weapon (scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make ...Feb 25, 2022 · However, D&D 5e has a specific-beats-general rule, which states: many racial traits, class features, spells, magic items, monster abilities, and other game elements break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins.The sword is a melee weapon that is mainly used to deal damage to entities or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite. Netherite Upgrade +Diamond Sword +Netherite Ingot A sword can be repaired in an anvil by adding units of the tiers' repair material ...Blowgun of Warning Rarity Uncommon Type Weapon Sanity Category Combat Relevant Page Number 213 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 60,100 gp. More details on the Blowgun of Warning can be found at www.dndbeyond.com. Blowgun of Warning Details Detect Magic Aura ...If a magic weapon has the ammunition property, ammunition fired from it is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Now, looking at the Longbow of Warning for example it states "This magic weapon warns you of danger" Making the Longbow a magic weapon. However, it is not a + Weapon.Money Magazine, Volume 1, No 1, October, 1972 Early Warning. Money Magazine, october 1972 Early Warning. Money Magazine, october 1972 Money Archives 1970s With heating oil and nat...The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.Sword of Sharpness. Weapon (any sword that deals slashing damage), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage.Scimitar +1. Melee weapon (martial, scimitar), uncommon. You have a +1 bonus to attack and damage rolls made with this weapon. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.Trident of Fish Command Melee weapon (martial, trident), uncommon This trident is a magic weapon. It has 3 charges.While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.Sword of Sharpness. DMG p206. Generic variant, very rare (requires attunement) Major tier. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage.Sword of Sharpness. Weapon (any sword that deals slashing damage), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage.Wondrous Artifacts—or. simply The Discerning Merchant's. Price Guide—is a tool primarily for Dungeon Masters, although players may find it useful as well, particularly in. magic-heavy campaigns. Simply put, the Discerning Merchant's Price Guide is an. alternate organizational tool for magic items that already exist.There's a simple formula for when to use the Great Weapon Master Power Attack, which looks like this: Max Enemy AC = Attack Bonus - (Weapon Damage/2) + 16. (Credit to GITP user Desamir) Plugging in a level 4 character that's just picked up this feat, we can calculate when we should use the bonus damage of the GWM feat.Sword of Wounding. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic ...Shield and Sword ( +++) Maybe the best build for an Eldritch Knight, the Shadow Blade spell (Xanathar's Guide to Everything pg. 164) makes you deal a significantly more amount of damage, but will suck up your concentration and spell slots.What makes katana swords special? Learn about katana swords in this HowStuffWorks article. Advertisement When we think of samurai, what is the symbol that comes to mind? For many c...However, my concern is with the first sentence, "This magic weapon warns you of danger." There are two ways I could handle this. 1) it begins glowing kind of like Sting does in LoTR. 2) It just kind of empathically communicates with the player, kind of like Spider-Man's spidey-sense, feelings of unease and worry when danger is close.Weapon of Warning. Magical weapon. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions …In the United States, cancer is the second-leading cause of death behind heart disease. But the earlier you detect it, the better your chances are for survival. Unfortunately, some...Dancing Sword. [ Épée dansante ] Weapon (any sword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ...During its earliest stage, stage one, most HIV symptoms are similar to what you might experience with the flu, allergies, or the common cold. Typically, they come on between two we...Shortbow of Warning. DMG p213. Weapon, uncommon (requires attunement) Major tier. Simple weapon, ranged weapon. 2 lb. 1d6 piercing - ammunition (80/320 ft.), two-handed. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls.Weapon (any sword), very rare (requires attunement). You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.A sentient item might be a cherished ally to its wielder or a continual thorn in the side. Most sentient items are weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. Sentient Magic Items function as NPCs under the GM’s control. Any activated property of the item is under ...AMERICAN FUNDS SHORT-TERM BOND FUND OF AMERICA® CLASS R-5E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksMace of Disruption. Weapon (mace), rare (requires attunement) When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes ...Sword of Life Stealing. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead.Weapon of Warning. Weapon (any) Uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on …The in-game cost for a Weapon of Warning, like all magic items in 5e, can vary dramatically. The price should reflect the impact the item has on the game. Even though it has game changing potential it is classified as an uncommon item. Generally, this means the base cost would start somewhere between 1000-5000 GP. From there it is adjusted for ...Each zanpakutō can have three forms. The first form is a sealed state in which the sword has no powers. When a soul reaper learns the name of his zanpakutō, the sword releases its ...Greataxe of Warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions ...The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Proficiency with a longsword allows ...Greataxe of Warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions ...Dec 17, 2023 · Swords of Wounding are definitely more of a DM weapon than a player weapon; still, if you want a stacking “bleed” effect, a sword of wounding will be a spicy addition to your swordsman. This sword can be any of the “swords” in 5e- greatsword, shortsword, longsword, rapier, etc…. Monsters rarely will use the same rest mechanics as ...A Weapon of Warning is an uncommon magical item that requires attunement. That being said, it is not itself an item but rather a template that can be applied to any weapon in the game. For example, you could have a Longsword of Warning, a Dagger of Warning, or a Bow of Warning. When an item on your person has the warning property you gain the ...Weapon of Warning. DMG p213. Generic variant, uncommon (requires attunement) Major tier. This magic weapon warns you of danger. While the weapon is on your person, you …Edit: I understand how a weapon of warning works. I know a player and his comrades can't get surprised. What I am confused about is does actually detect specific creatures and/or objects to cause harm to them.Weapon of warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and …An idea for a home brewed sword, that acts like a curse/very powerful buff. It's a sword that, when it strike someone down (as in the character wielding it gets the last hit) it brings back the person struck down with it as a zombie.In the world of Dungeons & Dragons 5th edition, the cleric class stands out as one of the most versatile and powerful options for players. The Life domain is perfect for those who ...Weapon of Warning. DnD 5e Magic Item. Grant advantage to initiative rolls and all allies within 30 ft cannot be surprised.Mace of Disruption. Weapon (mace), rare (requires attunement) When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes ...Weapon of Warning 5e. Weapon (any), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical …Sword of the Paruns. Source: Guildmaster's Guide to Ravnica. Weapon (longsword), very rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, once on each of your turns, you can use one of the following properties if you're holding the sword:In 5e bonuses are not given lightly and weapons that have +X are usually magical items. However your DM is free to invent any item. Possibly the sword is of such craftsmanship that it performs better in combat. In that case it might not be considered a magical item and to overcome resistance to non-magical attacks.Sword of Sharpness. Weapon (any sword that deals slashing damage), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage.Weapon of Warning. Weapon (any) Uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep.Sword of Necromancy (5e Equipment) This weapon deals 1d10 extra necrotic damage on a hit while being wielded by a creature that is attuned to it. When a creature is reduced to 0 hit points by an attack that involves this weapon, that creature becomes marked if the wielder of this weapon is attuned to it. If the creature dies while it is marked ...Challenge 5 (1,800 XP) Proficiency Bonus +3. False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage).Longsword +1. Melee weapon (martial, longsword), uncommon. You have a +1 bonus to attack and damage rolls made with this weapon. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee attack. Damage: 1d8+1 (1d10+1)Greatclub of Warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions ...This sword can tear the fabric of reality, creating a temporary rift between planes. You can use your action to choose a different plane of existence from the one you’re on and slice through an unoccupied space within 5 feet of yourself, creating a rift to that other plane. The rift can be up to 10 feet high and 10 feet wide, and it lasts for ...Greatclub of Warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions ...Weapon of Warning clarification. I think I know the answer to this, but making sure I understand it properly. A Weapon of Warning prevents Surprise. Surprise is only obtained during the first round of combat when the combat was unanticipated. A hidden enemy attacking from stealth while 'surprising' isn't a mechanical surprise in terms of the ...Kas's Sword. Kas isn't in possession of the legendary artifact called the Sword of Kas during this adventure. However, if the characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master's Guide for more information about the Sword of Kas.Flame Tongue Dagger. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the dagger is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus ...Rarity Character Level Bonus Value; Common: 1st or higher-50-100 gp: Uncommon: 1st or higher-101-500 gp: Rare: 5th or higher +1: 501 -5,000 gp: Very rare: 11th or higherDungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Bag of Holding - This bag has an interior space considerably larger than its outside dimensio...The vorpal blade went snicker-snack! He left it dead, and with its head. He went galumphing back. Jabberwocky, Lewis Carroll. Of all the magical swords and arcane items in Dungeons & Dragons 5e inspired history, fiction, and myth, the Vorpal Sword is easily among the most powerful. This legendary magical weapon is drawn from Lewis Carroll's ...Duration: Concentration, up to 1 minute. You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose object, or structure within 5 feet of the blade.What Is Shadow Blade. The shadow blade spell works when you weave together threads of shadow to form a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. Shadow blade counts as a simple melee weapon with which you are skilled in. To start, you can attack with either Strength or Dexterity.When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss ...There's 23 (or 24 I might have miscounted) monsters resistant to piercing damage. So the difference is super minor, piercing damage is a bit worse vs plants and some skeletal undead spellcasters. So you can really just pick what you want, just note that a magic shortsword will be a lot better than a nonmagical scimitar (and vice versa) EDIT ...Sun Blade ( longsword, rare, requires attunement) While not actually a sword of legendary rarity, this is definitely a sword that is loved by all. What appears to be just the hilt of a longsword ignites into a magic radiant blade. Like a lightsaber or a cherub’s weapon of choice, this sword of light strikes true with righteous energy.The sword could be a magic item capable of casting light, or the sword could be under an effect that enables it to cast the spell light. (Therefore that effect is magical, not the sword itself, although having a spell effect which allows another to cast spells is somewhat rare.)The Dragon’s Wrath Weapon can be adorned with dragon heads, claws, wings, scales, or Draconic letters—anything you want to make it feel more dragon-y. This weapon’s unique property is its ability to absorb the energy of a dragon’s breath weapon when steeped in a dragon’s hoard. The absorbed energy allows the weapon to deal damage of ...However, my concern is with the first sentence, "This magic weapon warns you of danger." There are two ways I could handle this. 1) it begins glowing kind of like Sting does in LoTR. 2) It just kind of empathically communicates with the player, kind of like Spider-Man's spidey-sense, feelings of unease and worry when danger is close.Duration: Concentration, up to 1 minute. You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60).Type: Martial Melee Weapon Cost: 50 gp Weight: 6 lbs. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Name. Cost. Damage. Weight. Properties. Greatsword. 50 gp.The advantage that a flail has is the advantage that a martial weapon has over a simple weapon. The flail and mace are both one handed weapons with bludgeoning damage. Neither has the versatile property. The flail does 1d8, the mace does 1d6. (Weapons Table, Basic Rules, p.

Did you know?

That But Greatsword with GWF has an average damage of 8.4 stolen from here while a longsword average is 5.5. Edit 5.5 is if you use the versatile trait and use two hands (1d10). If you use a single hand attack its a 1d8, average of 4.5. Minimum of 7 is from the +2 with dueling and the +4 strength I have for the character.Maul of Warning. DMG p213. Weapon, uncommon (requires attunement) Major tier. Martial weapon, melee weapon. 10 lb. 2d6 bludgeoning - heavy, two-handed. This magic …Rapier, +1. Weapon (rapier), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Bonus: Magic, Damage, Combat, Finesse. Item Tags: Damage Combat.

How Ammunition ( range 100/300), reload (30 shots), two-handed. Notes: Damage: Additional, Damage, Combat. Item Tags: Damage Combat. Basic Rules, pg. 209. 1. 2. Next. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Weapon - When you roll a 20 on your attack roll with this magic weapon, the target ta...Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.

When Longsword +1. Melee weapon (martial, longsword), uncommon. You have a +1 bonus to attack and damage rolls made with this weapon. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee attack. Damage: 1d8+1 (1d10+1)My assumption was you can't make them a pact weapon, but now that you ask, it is not clear as written. I can see either making sense as it could either be a prohibition stopping you from getting the more powerful weapons or it could just be stopping you from shunting it to another dimension and avoiding some of the negative side effects ……

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Sword of warning 5e. Possible cause: Not clear sword of warning 5e.

Other topics

cash app games for android

set alarm for 6 30 tomorrow morning

five dollar bills worth money Maul of Warning. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within ...Weapon of Warning. [ Arme vigilante ] Weapon (any), uncommon (requires attunement) Description not available (not OGL). But here is a summary: Grant advantage to initiative rolls and all allies within 30 ft cannot be surprised. Dungeon Master´s Guide. DnD 5e Magic Items › Weapon of Warning. Weapon of Warning. dunlope shorac funeral home wintersville11 30pm cst 101 - 500 gp. Price (per Sane Prices) 60,100 gp. More details on the Spear of Warning can be found at. Spear of Warning Details. blox fruits loud tremorsdivested zealotdelaware county property taxes muncie indiana 5 lb. 1d8 piercing - ammunition (80/320 ft.), loading, two-handed. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. mc george toyota Warrior's Passkey. Source: The Book of Many Things. Wondrous Item, rare (requires attunement) This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key. Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic ...Defender Scimitar. Weapon (scimitar), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For ... fenton gas pricespasco county property owner searchbest compact handguns 2022 If a magic weapon has the ammunition property, ammunition fired from it is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Now, looking at the Longbow of Warning for example it states "This magic weapon warns you of danger" Making the Longbow a magic weapon. However, it is not a + Weapon.Reading 5e SRD on Magic Items, it does say the following though: Wearing and Wielding Items. ... I remember once describing in my table to that the players hear a high pitched ringing sound when the sword is warning them, and referred to that as the weapon "screaming". So it's like a sentient sword that can only express screaming.